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Wind SeiryuuTier 1

at DeckaDice QLD DTR Regionals

decks
2 (5.7% of field)
matches (non-mirror)
11 6-2-3
overall winrate
68.2%
ELO-adjusted winrate
52.6% avg ELO +1.1 per match
expected value
55.4% share-weighted (raw)
EV (ELO-adj)
50.5% share-weighted (skill-controlled)
Pilot Skill ↑ top
mean ELO 1460 · median 1460 · range 1303–1617 (2 pilots with an ELO rating)
1002 Q1 1156 Q3 1299 1617
100% of pilots are in the field's top quartile, 0% in the bottom. This deck is favored by stronger players — weight the headline winrates accordingly (the ELO-adjusted column already controls for this at the match level).
Head-to-Head Matchups

Winrates vs every other archetype, sorted by the opponent's field share. Mirrors excluded. Shrunk WR uses a Beta(2, 2) prior so a 1-0 cell doesn't read as 100%; it feeds the EV calc above. Adj WR is the skill-controlled view: derived from per-match ELO deltas (0.5 + avg ELO Δ / K=32, same shrinkage), so it tells you what would have happened on equal-rating play. A faded Raw WR means under 10 matches — lean on the Shrunk WR column there.

Opponent Their share Matches W-L-D Raw WR Shrunk WR Adj WR ELO Δ/match
Slimes 11.4% 0
Water Aetherwing 11.4% 1 1-0-0 100.0% 60.0% 51.9% +3.0
Fire Suzaku 8.6% 2 1-1-0 50.0% 50.0% 43.5% -6.2
Wind Allies 8.6% 0
Wind Shadowstrike 8.6% 1 1-0-0 100.0% 60.0% 51.7% +2.8
Fire Crux Mage 5.7% 1 0-0-1 50.0% 50.0% 51.7% +2.7
Fire Crux Lorraine 2.9% 0
Fire Firebloom Burn 2.9% 0
Fire Lorraine 2.9% 0
Fire Oblation 2.9% 0
Fire Silvie 2.9% 1 1-0-0 100.0% 60.0% 58.9% +14.2
Fire Umbra Ciel 2.9% 1 1-0-0 100.0% 60.0% 55.4% +8.7
Water Astra Cleric 2.9% 0
Water Crux Mage 2.9% 1 1-0-0 100.0% 60.0% 61.8% +18.9
Water Genbu 2.9% 2 0-1-1 25.0% 41.7% 39.8% -9.8
Water Ravishing Mill 2.9% 0
Water Umbra Guardian 2.9% 1 0-0-1 50.0% 50.0% 46.3% -5.9
Wind Crux Lorraine 2.9% 0
Wind Lorraine 2.9% 0
Wind Tera Silvie 2.9% 0
Decklists · 2 from this event

The 2 public Wind Seiryuu decklists from this event, ordered by final placement — click a pilot for the full list.

Mirror Analysis

In 1 mirror match, here are the card-count differences that most often separated the winning deck from the losing one. Staples (cards both decks run at the same count) are filtered out — only flex slots show up below. Cards whose count only differed in fewer than 3 mirrors are also held back as too sparse to call a pattern (still visible in the raw table further down). Small sample warning: 1 mirror is borderline; treat these as suggestive, not conclusive.

No card differed in at least 3 of the 1 mirror we have. The raw table below has the sparse signals that didn't clear the threshold — treat them as noise unless the sample grows.

Show all 23 cards with non-zero signal (raw numbers, including 23 held back from the grid above)
Card Edge In winner In loser Same Direction
Resolute Stand -1.00 0 1 0
Longtail Grovesward +1.00 1 0 0
Viridian Protective Trinket +1.00 1 0 0
Displace +1.00 1 0 0
Veiling Breeze -1.00 0 1 0
Tempest Downfall -1.00 0 1 0
Unyielding Wraithguard -1.00 0 1 0
Beseech the Winds -1.00 0 1 0
Blanche, Sheltering Saint +1.00 1 0 0
Harness Lightning +1.00 1 0 0
Smoke Bombs -1.00 0 1 0
Limitless Slime -1.00 0 1 0
Trained Hawk -1.00 0 1 0
Bestial Frenzy -1.00 0 1 0
Shard of Empowerment -1.00 0 1 0
Crystallized Destiny -1.00 0 1 0
Safeguard Amulet +1.00 1 0 0
Fairy Whispers +1.00 1 0 0
Incapacitate -1.00 0 1 0
Tariff Ring +1.00 1 0 0
Escape the Wreckage +1.00 1 0 0
Scatter Essence +1.00 1 0 0
Regal Inquisition +1.00 1 0 0

JSON: /api/events/31593/archetypes/Wind Seiryuu